Hi John,
It is our az-fixed scan strategy which makes the
filtering due to p3
and ground subtraction significantly different on the sky for the
first half of the scanset vs. the second half (for which the sky has
moved, on average, by 7 degrees).
I agree this is the main point: the ground subtraction template is
constructed in ground-fixed coordinates, and the jackknife is done in
celestial coordinates. This means that the effects of ground
subtraction don't drop out in the jackknife I've constructed.
Sims will show us this effect.
Also agreed, and this is what I have in mind to do next.
This is different than applying the ground subtraction
separately to
left- and right-going scans--these may have different scan-fixed
contamination but the sky enters into them exactly the same, so the
filtering of the sky signal in left vs right is identical.
I think there should be a small difference in filtering of the sky even
for the left/right split. It will, of course be a much smaller
difference than in the first-53 / last-53 jackknife split I am looking
at now.
It's not clear to me that making separate ground
templates for the
first half and second half will make this issue of different sky
filtering go away, and it will certainly result in dramatically
increased filter suppression at ell=50.
I agree it will result in increased filter suppression, which will make
it unsafe to compare my jackknife maps with standard coadds. If my
current construction fails as badly for signal+noise sims as for real
data, then I expect changing to a first-half and last-half ground
subtraction template will make the sims pass. But again, the important
thing is that an apples-to-apples comparison of sims and real data is
the standard of proof.
- Walt